Calibrated 3×
Resources scale just enough. Sulfur stays meaningful, components stay scarce, and every raid still costs you something to plan. Stacks are bumped to 10× so hauling and storage stay painless without trivializing the grind.
A 3× EU Rust server built for raid windows, not rage quits. Trio cap, scheduled offline protection, six thousand free skins, and admins that actually read your reports.
Force wipe — first Thursday of every month at 18:00 UTC. Map + blueprints both go.
Plugins, skins, and balance carry across. Skill levels reset with the BP wipe.
Six choices that define how the server actually plays.
Resources scale just enough. Sulfur stays meaningful, components stay scarce, and every raid still costs you something to plan. Stacks are bumped to 10× so hauling and storage stay painless without trivializing the grind.
Three per team. Allies enforced. Stack hunters get banned. Fights stay even and you don't need ten friends to play.
/skin any item, /skins to browse. Over six thousand workshop entries indexed and refreshed nightly, with 2,600+ curated skins imported and ready to apply. Nothing locked behind a tier — and if you want a skin that isn't loaded yet, just request it and we'll add it to the server.
The grind without the busywork. /home and /tpa teleportation, auto door-closer, overflow loot straight to your backpack when your inventory's full, instant barrel smashing, and tougher gear with increased item durability. Even normally-unstackable items — electric furnaces, lootboxes, DLC barrels and the like — stack to save space. Skip-night keeps the action going, and skills and tiered kits mean no grinding the same loadout twice.
Raiding is only open during set hours, managed by Raid Time Manager (RTM). Outside the window you're protected from all hostile action — no raiding, and no damaging or destroying your structures, deployables, or items. Build and farm in peace, then fight when the window opens. The schedule below is pulled live from the server, so what you see is always the real, current raid hours.
Real humans monitoring 24/7 — and we're non-playing admins, so there's no stake in the outcome and no room for favoritism. Backed by anti-cheat tooling like Server Armour and live monitoring, with Discord tickets answered same-day. Cheaters caught, banned, gone.
Custom events layered on top of vanilla. Each broadcasts in chat the moment it goes live.
A heavily-guarded convoy spawns and patrols the road network. Stop it, kill the scientists, walk away with what's in the trucks.
Military rolling stock on the rails. Derail it, breach the wagons, claim the haul before another team converges.
Pre-built bases drop globally. Five tiers from Easy to Nightmare. Loot scales with risk — Nightmares aren't for soloists.
A boss spawns at a random monument and pings the whole server. Bring volume — and don't get sniped during the kill animation.
Vanilla cargo with boosted crate tables. The locked crate is still a fifteen-minute commitment — bring patience and a fast boat.
Vanilla AI, boosted drop. Down it without burning your whole inventory and you've funded the next raid.
Launch site's resident armor. Solo it with rockets, duo with C4, or steal the kill from the rocks above. Loot doesn't ask how.
AI raiding crews pick a base and bring explosives. Defend the walls or come home to a hole in your TC room.
Elite scientists reinforce the higher-tier monuments. Heavier armor, smarter patrols, better drops if you make it past them.
A military jet streaks over and drops a high-tier crate at a random map cell. Race the smoke marker — the rest of the server saw it too.
A satellite re-enters atmosphere and crash-lands somewhere on the map. Salvageable parts, rare components, a tight window before someone else claims it.
Heavy scientist garrison rotates through the Airfield monument with a fortified loot drop. Hold the tower, breach from the runway, or wait them out from the hangars.
Down a patrol heli and the pilot bails with a parachute and a sidearm. Catch him on the way down for an extra prize.
Procedural objectives spawn out in the world — kill X scientists at Y, recover an item from Z. Finish them for scrap and skill XP.
A rich sulfur deposit appears with a scientist garrison defending it. Clear them out for an explosives stockpile that skips half a wipe of farming.
Same pattern as Sulfur, different ore. A metal node with a guard rotation. Useful for the build phase when you're not raiding yet.
Cargo plane gets shot down mid-route and scatters debris over a wide area. Multiple crates, no defenders — but every other player saw the smoke trail.
Hidden caches drop around the map with chat hints. First to find each one wins the contents. Bring a horse.
Live from the Raid Timer plugin — this page reflects any changes to raid times within a minute.
Bypass attempts are a ban. Times shown in server-local. Specific-day overrides (set in the RTM config) take precedence over the weekly schedule.
The numbers behind the server. Bookmark before you join the server.
play.convergencegaming.net:28015Short, fair, enforced. Ignorance isn't a defence.
Macros, recoil scripts, ESP, aimbots, and bug abuse are instant permanent bans. We log everything; the logs survive your wipe.
Three players per team, allies included. Coordinated multi-team raids or shared bases are bans for everyone involved.
Voice or text. Trash talk is fine; targeted abuse, slurs, and harassment aren't. One warning, then permanent.
Chat, voice, signs, or Discord. Promoting other communities here is an instant permanent ban with no appeal.
Take their loot and move on. Repeated kills on naked spawns get you sat down for a few hours to think about it.
Walling off or building inside monuments gets the structure removed and a warning. Repeat offences become bans.
If we're investigating, answer the questions. Going silent or evading is treated as a guilty plea.
Salt is allowed. Doxing, real-world threats, and outside-the-game retaliation aren't. Keep it on the map.