Calibrated 3×
Resources scale just enough. Sulfur stays meaningful, components stay scarce, and every raid still costs you something to plan.
A 3× EU Rust server built for raid windows, not rage quits. Trio cap, scheduled offline protection, six thousand free skins, and admins that actually read your reports.
Six choices that define how the server actually plays.
Resources scale just enough. Sulfur stays meaningful, components stay scarce, and every raid still costs you something to plan.
Three per team. Allies enforced. Stack hunters get banned. Fights stay even and you don't need ten friends to play.
/skin any item, /skins to browse. Over six thousand workshop entries indexed and refreshed nightly. Nothing locked behind a tier.
Skills for gathering, combat, and crafting. Tiered kits scaling with playtime. /home and /tpa wired in. No grinding the same loadout twice.
Raid hours managed by RTM. Offline protection outside the window. Schedule shown live below — change the config, change the page.
Real humans. Discord tickets answered same-day. Cheaters caught, banned, gone. We're playing the wipe with you.
Eight rotating events on top of vanilla. Broadcast in chat when they go live.
A heavily-guarded convoy spawns and patrols the road network. Stop it, kill the scientists, walk away with what's in the trucks.
Military rolling stock on the rails. Derail it, breach the wagons, claim the haul before another team converges.
Pre-built bases drop globally. Five tiers from Easy to Nightmare. Loot scales with risk — Nightmares aren't for soloists.
A boss spawns at a random monument and pings the whole server. Bring volume — and don't get sniped during the kill animation.
Vanilla cargo with boosted crate tables. The locked crate is still a fifteen-minute commitment — bring patience and a fast boat.
Vanilla AI, boosted drop. Down it without burning your whole inventory and you've funded the next raid.
Launch site's resident armor. Solo it with rockets, duo with C4, or steal the kill from the rocks above. Loot doesn't ask how.
Timed events at Power Plant, Airfield, Water Treatment, Sewers. Loot, scientists, and the occasional surprise objective.
Live from the RTM plugin. Edit the config on the server — this page reflects it within a minute.
Bypass attempts are a ban. Times shown in server-local. Specific-day overrides (set in the RTM config) take precedence over the weekly schedule.
Force wipe — first Thursday of every month at 18:00 UTC. Map + blueprints both go.
Plugins, skins, and balance carry across. Skill levels reset with the BP wipe.
The numbers behind the server. Bookmark before you wipe in.
play.convergencegaming.net:28015Short, fair, enforced. Ignorance isn't a defence.
Macros, recoil scripts, ESP, aimbots, and bug abuse are instant permanent bans. We log everything; the logs survive your wipe.
Three players per team, allies included. Coordinated multi-team raids or shared bases are bans for everyone involved.
Voice or text. Trash talk is fine; targeted abuse, slurs, and harassment aren't. One warning, then permanent.
Chat, voice, signs, or Discord. Promoting other communities here is an instant permanent ban with no appeal.
Take their loot and move on. Repeated kills on naked spawns get you sat down for a few hours to think about it.
Walling off or building inside monuments gets the structure removed and a warning. Repeat offences become bans.
If we're investigating, answer the questions. Going silent or evading is treated as a guilty plea.
Salt is allowed. Doxing, real-world threats, and outside-the-game retaliation aren't. Keep it on the map.